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UGL_STATUS CBitmap::StretchBlt(CBitmap * src,int srcIndex, int index)
{
UGL_GC_ID gc;
UGL_POS srcWidth;
UGL_POS srcHeight;
UGL_POS width = Width();
UGL_POS height = Height();
UGL_RECT srcRect = src->Rect();
UINT32 * srcDataLine;
UINT32 * destDataLine;
if( src == NULL )
return UGL_STATUS_ERROR;
...
}
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